Written by Rusty on August 18, 2014. Posted in News
Nachdem vergangene Woche die letzten Bosse im heroischen Modus getestet wurden, geht es morgen, zwei Tage nach der Gamescom, weiter mit Tests - diesmal im mythischen Modus.
Livestreams und Videos wird es von uns von den mythischen Tests leider keine mehr geben! Alle, die sich noch ein mal die Bosse im heroischen Modus anschauen möchten, können dies auf unserem YouTube Kanal!
On Tuesday, August 19, we will continue Warlords raid testing, moving on to Mythic difficulty. As always given the nature of beta, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.
Mythic difficulty is designed for a fixed-size 20-player group.
Each encounter should be available at approximately the listed times below on all Beta servers.
Tuesday, August 19
Flamebender Ka'graz - Mythic Foundry
10:30 PDT (13:30 EDT, 19:30 CEST)
Beastlord Darmac - Mythic Foundry
13:30 PDT (16:30 EDT, 22:30 CEST)
Oregorger - Mythic Foundry
16:00 PDT (19:00 EDT, 01:00 CEST)
As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, fire, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
Important Testing Notes
Q: How do I get into the raid zone?
A: In Stormwind, Orgrimmar, Dalaran, Shattrath, the two Vale Shrines, and your garrison, you may speak to Nexus-Lord Donjon Rade in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) Note that new teleport NPC locations have been added to other expansions' capital cities, as well as near the zone portals in Stormwind and Orgrimmar.
Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players' effective level to 100 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.